Snipers !
Main Map
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16 * 23 = 368 sectors
Factions (3)
Ghorkovs
Tarantul: 1750 energy @ (3, 11), reload +2.4479166666666665 per power
Initial: 4 squads, 11 vehicles, 0 power, 24 sectors (6.522% map control)
Resistance
Resistance Host Station: 6000 energy @ (7, 20), conquer 80 after 00:00:30, defend 30 after 00:05:00, recon 95 after 00:00:10, attack 95 after 00:01:30, power stations 5 after 00:08:00, movement 30 after 00:07:00
Vehicles: Weasel, Jaguar, Tiger, Wasp, Scout, Fox
Buildings: Resistance Power 1 (50 power)
Initial: 11 squads, 23 vehicles, 153 sectors (41.576% map control)
Taerkastens
Taerkasten Flying Fortress: 6000 energy @ (12, 3), conquer 50 after 00:02:00, defend 95 after 00:00:30, recon 70 after 00:01:10, attack 30 after 00:02:50, power stations 30 after 00:04:40, movement 10 after 00:00:40
Vehicles: Eisenhans, Hetzel, Ormu-Scout, Leonid
Buildings: Taerkasten Power 1 (50 power)
Initial: 13 squads, 27 vehicles, 92 sectors (25.0% map control)
Technology upgrades (2)
- New Vehicle: Tekh-Trak @ (8, 7) initially Taerkastens
- Weapon Upgrade: Ghargoil 2 +15 damage, +10 energy @ (4, 17) initially Neutral
Modifications
- Resistance Host Station turret: damage = 100
- Resistance Host Station turret: damage = 100
- Resistance Host Station turret: damage = 100
- Resistance Host Station turret: damage = 100
- Jaguar: energy = 109, shield = 70
Unlocked by
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Elevation Map
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