Bomb Thread
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23 * 23 = 529 sectors
Factions (3)
Taerkastens
Taerkasten Flying Fortress: 1875 energy @ (20, 4), reload +2.5 per power
Initial: 2 squads, 16 vehicles, 50 power, 92 sectors (17.391% map control, 100% power efficiency)
Resistance
Resistance Host Station: 6500 energy @ (20, 20), conquer 99, defend 99, recon 97, attack 30 after 00:05:00, power stations 50
Vehicles: Weasel, Jaguar, Tiger, Falcon, Marauder, Scout, Hornet
Buildings: Resistance Power 1 (50 power)
Initial: 6 squads, 14 vehicles, 198 sectors (37.429% map control)
Ghorkovs
Skorpio: 6500 energy @ (7, 6), conquer 99, defend 99, recon 95, attack 85 after 00:06:40, power stations 70
Vehicles: Speedy, Ghargoil, Ghargoil 2, Ghargoil 3, Tekh-Trak, Ghor-Scout, (Bug, should be Ghorkov Power instead)
Initial: 3 squads, 7 vehicles, 165 sectors (31.191% map control)
Technology upgrades (2)
- New Vehicle: Zeppelin @ (13, 16) initially Resistance
- Armour Upgrade: Ostwind +2 shield, +2.5 energy @ (4, 17) initially Neutral
Stoudson Bombs (1)
- Stoudson Bomb 00:30:00 @ (4, 20) initially Resistance
- Trigger sectors (2): (7, 16), (11, 21)
- Initially 2 Resistance, 1 Neutral
Modifications
- Resistance Host Station turret: damage = 100
- Resistance Host Station turret: damage = 100
- Resistance Host Station turret: damage = 100
- Resistance Host Station turret: damage = 100
- Wasp: num_weapons = 2, fire_x = 30.0, fire_y = 5.0, fire_z = 15, energy = 105
- Fox: num_weapons = 2, fire_x = 30.0, fire_y = 5.0, fire_z = 15, energy = 110
- Jaguar: energy = 109, shield = 70
Unlocked by
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Elevation Map
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