Command & Taerkast
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14 * 14 = 196 sectors
Factions (2)
Resistance
Resistance Host Station: 1825 energy @ (2, 13), reload +2.4791666666666665 per power
Initial: 3 squads, 10 vehicles, 50 power, 84 sectors (42.857% map control, 100% power efficiency)
Taerkastens
Taerkasten Flying Fortress: 6500 energy @ (14, 6), conquer 96, defend 99, recon 97, attack 95, movement 90
Vehicles: Eisenhans, Hetzel, Ormu-Scout, Serp, Leonid, Mnosjetz, Zeppelin
Initial: 9 squads, 20 vehicles, 112 sectors (57.143% map control)
Technology upgrades (5)
- Armour Upgrade: Wasp +2 shield, +1 energy @ (7, 12) initially Taerkastens
- Armour Upgrade: Wasp +3 shield, +1.5 energy @ (9, 1) initially Taerkastens
- Weapon Upgrade: Jaguar +20 damage, +4 energy @ (11, 8) initially Taerkastens
- Armour Upgrade: Tiger +6 shield, +4 energy @ (3, 8) initially Taerkastens
- New Vehicle: Resistance Bronsteijn @ (6, 4) initially Taerkastens
Modifications
- Resistance Host Station: shield = 40
Unlocked by
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